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Stohrm Julies

Stohrm Julies

Junior XR & Robotics Designer

Arts / Entertainment / Publishing

Boksburg, Ekurhuleni Metropolitan Municipality

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About Stohrm Julies:

I’m a 3D artist with a strong focus on animation, modeling, and storytelling. I take pride in producing clean, high-quality work and staying on schedule, whether I’m working independently or as part of a team. 

My creative interests are shaped by years of watching anime, Marvel, DC, and animated films—along with a curiosity for how things work, both in and out of software. That curiosity keeps me exploring new tools and refining my workflow. 

I enjoy collaborating and bring a team-first mindset to every project. I’m quick to adapt, open to feedback, and always looking for smart ways to improve both process and output. 

Animation and digital art have always felt like a natural fit for me. It’s where I do my best work— and where I’m always looking to push forward.

Experience

Junior XR & Robotics Designer Nudle | April 2025 – Present 

I created 3D models for games and films, including both organic and hard-surface assets. Additionally I am a part of a team responsible for rigging, animating, and texturing a variety of characters and props. I develop game design documentation to support project planning and production as well as, collaborated with a cross-functional team to assess gameplay strengths and areas for improvement. Furthermore I also conduct game and software testing to identify bugs and improve user experience and apply creative problem-solving to meet production goals and technical constraints.

 

Rigging Artist (Freelance) Gusto Group | 3-Months Internship (2024 2025) 

Rigged a detailed spaceship model for use in a real-time environment as well as, created corresponding technical blueprints and integrated assets within Unreal Engine.

 

Environment Artist (Internship) BugBox | 3-Month Internship (2024) 

I designed 3D environmental assets, used as visual references for a webtoon project. I also reconstructed complete 3D scenes based on provided 2D concept art and images. Additionally I contributed ideas for background design and scene layout, and worked closely with 2D artists to ensure visual consistency and alignment with creative direction.

 

3D Modeller (Work-Integrated Learning) KN Studios | 2-Month Placement (2023) 

Created asset concepts for potential use in a short film production Interpreted 2D designs and translated them into optimized 3D models and collaborated with the studio team to troubleshoot and refine assets for production readiness.

Education

SAE Institute — Bachelor of Arts in Animation 2021 – 2023 

Developed storyboards and animatics using Toon Boom Storyboard Pro and Harmony. Created, rigged, and animated characters using node-based workflows. Produced hard surface 3D models, performed UV unwrapping, and applied textures in Photoshop. Converted 2D designs into 3D models with clean, production-ready topology using RetopoFlow and custom techniques.

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