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Stellenbosch
Dehan Reinecke

Dehan Reinecke

3D Generalist

Arts / Entertainment / Publishing

Stellenbosch, Cape Winelands District Municipality

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Services offered

I am a passionate 3D generalist with a wealth of experience spanning over 4 years in the dynamic realms of Mobile, AR, and VR game development. Within these exciting domains, my focus and expertise encompass a diverse range of skills, including concepting, modeling, sculpting, texturing, lighting, and rendering, as well as some experience as a technical artist.

What truly fuels my creative fire is the sheer joy of witnessing my imaginative designs spring to life before my eyes. Every project is an opportunity to merge my knowledge and skills, always striving to learn something new.

As a dedicated team player, I thrive in collaborative environments where ideas flourish and innovation thrives. I am known for my open-minded approach to challenges, consistently delivering exceptional results that surpass expectations. With an unwavering commitment to quality and attention to detail, I take pride in producing work of the highest standard.

Passion is the driving force behind my journey as a 3D generalist, propelling me forward in the pursuit of new creative endeavors. Together, let us embark on fresh and exciting ventures, shaping immersive worlds and transforming dreams into captivating realities. Welcome to my realm of boundless imagination, where the impossible becomes possible and extraordinary experiences await.

Approximate rate: ZARR 300 per hour

Experience

I have a progressive career trajectory within the development of Mobile, AR, and VR titles, starting as an intern and advancing to a team lead position. Throughout my journey, I have been involved in various aspects, including concept creation, modeling of props, assets, and characters, texturing, rigging, animation, and composition of environment assets. Additionally, I have proficiency in designing 2D assets and characters. As a result, I have gained valuable experience as a technical artist and possess a comprehensive understanding of the entire game development pipeline, from concept and design to implementation into game engines.

Education

I successfully completed my studies in 3D Animation and Digital Design at Stadio Multiversity, earning both a Diploma and a Bachelor's Degree. Additionally, I actively participated as a member of the Student Representative Council during my time at Stadio.

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